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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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hl2 sdk is released.
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Whistler
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Default hl2 sdk is released. - 06-11-2004

http://www.steampowered.com/index.php?area=news&id=340
  
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Re: hl2 sdk is released.
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sfx1999
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Default Re: hl2 sdk is released. - 06-11-2004

!!!



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Re: hl2 sdk is released.
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Whistler
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Default Re: hl2 sdk is released. - 06-11-2004

EDIT: looks like valve is fooling us - I just can't find it anywhere in Steam
  
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Huntkillaz
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Default Re: hl2 sdk is released. - 06-11-2004

should be under tools...

i dont think its full version though...

goto csnation for more detail


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sPlOrYgOn
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Default Re: hl2 sdk is released. - 06-11-2004

lol...
they should probably change that news to "We just released the manual for the HL2 SDK but you won't get the actual SDK"

[edit]
CSNATION says Jess Cliffe said that the SDK would be released later today..
it's a few more ours before GMT -8 is tomorrow...
[/edit]

Last edited by sPlOrYgOn; 06-11-2004 at 07:25..
  
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sfx1999
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Default Re: hl2 sdk is released. - 06-11-2004

You have to have HL2 to see it (preordered or with an ATI voucher).


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Pierre-Marie Baty
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Default Re: hl2 sdk is released. - 06-11-2004

argh, that sucks
I don't want to buy HL˛ until I see a few reviews...



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botman
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Default Re: hl2 sdk is released. - 06-11-2004

Quote:
Originally Posted by sfx1999
You have to have HL2 to see it (preordered or with an ATI voucher).
Actually, you only have to own any Source game (right now CS:Source is the only released Source game).

The Half-Life2 SDK including source code will be released after Half-Life2 is available on Steam (Nov. 16th?).

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sfx1999
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Default Re: hl2 sdk is released. - 06-11-2004

But Botman, you can't own CS:S without HL2. Look at the packages.

I looked at the map viewer, and it has a lot more features. It has detail brushes, but I don't know if they are like Quake 2 or Quake 3 detail brushes. It seems to borrow some ideas.

There are also portals now, that can be made to activate when doors open. Sweet!

Also there are displacements, which are used for terrain usually, the standard func_wall (you can use it so vrad casts shadows with it), and some other nifty features. I need to try to figure out how to make a mirror and floors with the specular effect.

There are some good tutorials at http://www.hl2world.com/bbs/viewforum.php?f=24. They were originally for the leaked beta, but they still work fine.


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dead bwoy
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Default Re: hl2 sdk is released. - 07-11-2004

Well, the SDK was released, and I've been toying around with hammer all day... I bought HL2 via steam and the SDK is a playable game under the Tools category in My Games list. Sucks that steam must be running to run hammer now... I have an older box and I need those extra resources!!! There's still some bugs to be worked out as well. You can't run a map inside hammer yet... I love all the new options but, It's like I have to learn the entities all over again, so I guess it wouldn't be so hard starting out as a first time mapper. I still need to figure out how to add physics props and adjust their properties. And I havn't even really looked at the Model Viewer yet... I've been working on this fy map all day. All it needs now are some physics props! I'll have to learn that tomorrow.
  
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