View Single Post
Re: Keyword Fix beta patch query
Old
  (#2)
CrapShoot
A Monkey
 
CrapShoot's Avatar
 
Status: Offline
Posts: 386
Join Date: Jan 2005
Default Re: Keyword Fix beta patch query - 05-07-2008

In the aiscript for each waypoint, there are blocks of script called action tests. They look similar to this:

Code:
 
action 0 //east tower door
{
node_connect 3 129 true 
node_connect 129 23 true
}
these are executed when an event occurs on the corresponding entity for the action (like a wall being destroyed). Originally, a script could only have 16 of these. Since some larger and more complex maps have been waypointed (and new ways to abuse ETPro map scripting were discovered) it became necessary to have more than 16 action tests. It's a "beta" release, but nothing in there should affect stability of a server.
  
Reply With Quote