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Re: breakout_et_b2 navigation
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enigma1
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Posts: 58
Join Date: Dec 2007
Default Re: breakout_et_b2 navigation - 13-04-2008

Hi Blunt ok thanks I will have to test this. The new entities will have an impact to the current nav file as the action entities will need to be adjusted.

I have also fixed the crouch actions, the spawn nodes and the disabled the lever functionality for the tunnel and have updated the file under the original link so should be better now.

One other thing I may try on this map as it's fairly simple is to see if I can setup a helper entity to trigger the engineers repairing the MGs. I know by default this is not supported from the fritzbot actions but my question is there a way to setup the entity for the MG via the main script? The entity numbers are 514 and 409. So I could trigger the aiscript if there is a way to setup a trigger in the main script. Then the engineers could repair an MG using it as a minor construct and kill the action once the repair is done. So like for CPs or MG nests is there a chance that the built final or decayed routines can be setup? If so it should work.

Thanks
CK-Chaos
  
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