about botman's enemy selection / weapon selection / whatever stuff : I think it's not ok to have those stuff seperated like this. maybe we should go a similar direction like parabot does with it's goalfinder ( or joebot xp ), to avoid contradictory actions by different plugin. the goalfinder system of parabot and the joebot xp system which is very similar(
http://www.lampel.net/johannes/joebo...XPDoc-beta.pdf ) are working nice, although it should still be extended, as anything we are working on
but it produces resonable results
and even a hirachial task system shouldnt be very difficult to implement here.
and as PMB said, keep things as simple as possible. and already think about dual use data, that's simplifying a lot of things ... like general data about entities and their specifications in a game, like zones in cs are not drawable, but perceptable and stuff.
back to reality, gotta go visit my grandma in hospital now