View Single Post
Re: intel_center waypoints
Old
  (#14)
CrapShoot
A Monkey
 
CrapShoot's Avatar
 
Status: Offline
Posts: 386
Join Date: Jan 2005
Default Re: intel_center waypoints - 24-04-2008

Quote:
Originally Posted by enigma1 View Post
the func_explosives do trigger without problem using the extra func_explosives. I was getting the problem initially when I tried to use the original ones. And it was intermittent. From the results sometimes the action will be invoked as expected in the .aiscript some other times it wouldn't and the nodes would not connect. And there was one instance where the nodes ended up double-connected.
the double connections is a known bug. in some cases action tests are being called twice with dynamite / explosive actions. Maleficus and I discussed it a while back and unfortunately he never found the time to fix it. I suspected it had to do with unreliable results being returned with an engine function (trap_EntitiesInBox). Although I have never seen a case where explosives never triggered a correctly set up action test, it certainly wouldn't surprise me.
  
Reply With Quote