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Re: Working on a game...
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mirv
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Default Re: Working on a game... - 25-09-2006

I won't when there's something more interesting than 50,000 grey boxes on the screen. Still working on my spatial tree - it's a rotten bugger to get balanced, though (I think and hope...) once balanced it's easier to keep that way due to locality of movement. So I'm focusing on repairing it when it's out of whack (aka rebuilding below a given node).
Good news is that it doesn't just apply to visibility culling, but overall determination of nearby "stuff" should be simple - and that is of value to many aspects of a game engine I believe (a.i, physics, rendering).
Back to it...


mirv the Silly Fish.
  
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