Thread: cal3d
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Re: cal3d
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mirv
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Default Re: cal3d - 23-06-2005

Finally got multiple instances of a single model walking around - it started to go a bit slow when it hit over 96, but had it still running at 512 (at about 9fps, give or take a little), but that was mainly due to some ineffecient methods of obtaining specific vertex data (having to copy it all every single frame, looking into how to have direct access to the data atm), and that the model is about 4700 polys.
Will poke at it further...


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