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Re: Latest YaPB Beta
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Ical
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Posts: 13
Join Date: Jul 2004
Default Re: Latest YaPB Beta - 04-11-2007

Quote:
Originally Posted by jeefo View Post
hmm, strange, i run it as metamod plugin by default, what kind of problems ?
sorry I forgot to mention about which CS version..

on CS 1.6 :
there is *NO* problem when start/runing YaPB 2.51 as a Metamod 1.19 plugin.

on CS 1.5 :
when runing it the same way (as a plugin) the problem occur,after I join to any, than
countdown (freeze time) 3.. 2.. 1.. 0/blam!..-> error at round start,
the game back to console with error message:

'Host_error: DispatchUserMsg: Illegal User Msg 255'

to solve this problem (on CS 1.5) I put YaPB to NOT as a metamod plugin,
I put YaPB as a ->'gamedll' in Metamod ->'config.ini'


btw, I have some wish about future Release of YaPB (HA !..feel free to ignore this):
I hope when the bomb was planted the CT bot can see through (low distance) any obstacles (worldspawn, func_wall, func_model, etc), so ->the CT bot can defuse the planted bomb at top of higher crates from the ground,(example at de_dust) without trying to finish the sequence jump waypoint. (they often fail, 'cos they ignore the last jump waypoint after they see the bomb, so they fall to lower ground than they repeat the failure till the bomb explode -> all PODbot clones bug).
Also since YaPB 2.0, why the bot sometimes ignore the zone at waypoint radius 0 ?, I mean they not touch that waypoint precisely.

thanks..

Last edited by Ical; 04-11-2007 at 12:36..
  
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