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Re: Unreal engine driver communication
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Lazy
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Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: Unreal engine driver communication - 08-04-2004

It is at the website you posted the link to, I just did a find for &.
Surprisingly, there were only a couple of hits despite the large amount of text which made it easy to find.

Edit:
Bah, I never saw that part where it mentioned it was C++ code.
I simply skipped over the line by mistake, I usually make my screen grey
when reading important text but I was probably too tired to think of it.

Looks like we'll have to inject some code to get the same result, shouldn't be too hard but the method I use only works on 2K/XP so another set of injection functions will have to be written.

Unless someone has a better idea...

Last edited by Lazy; 08-04-2004 at 16:40..
  
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