Thread: Recast / Detour
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Re: Recast / Detour
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Immortal_BLG
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Posts: 171
Join Date: Nov 2007
Location: Russian Federation
Default Re: Recast / Detour - 30-08-2015

I think this is because RunPlayerMove receives view angles instead of move angles, which should be oriented same as red line (upwards)...

To traverse ladder:
1) pEdict->v.movetype == MOVETYPE_FLY
2) bot move angles which receives to RunPlayerMove should direct at top of ladder
3) bot forwardSpeed != 0.0
So from this point I think that you have missed something from this...

Sorry for bad english...

Last edited by Immortal_BLG; 30-08-2015 at 02:29..
  
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