Heyyo,
Hmm, very interesting PMB, I tested it out too, and yeah, it's very interesting. The ability to change the spring and damping and adjust it to the framerate will make this definately very good for a bot. Lol, it makes me think of the Q3A bot on 'Bring It On' difficulty where its view would spaz like crazy once it locked onto an enemy. May not look realistic yes, but at least it wasn't cpu-intensive eh?