Quote:
Originally Posted by The Storm
Is it PM_Move requred? Because actually this is only valid in Listen server mode.
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You're 100 percent right, but I started from the fact that the server will be present, or the person editing the waypoints (for example exposing the illumination for waypoints), or bots, for which in fact I posted the code because I wanted to have it replaced illuminationEntity for bots.
IMPORTANT NOTE that I forgot to write in the first post: The code will work if at least one client will be present on the server!!!
P.S. Why I have made reception 'sv.worldmodel' of structure 'playermove_t'? Because this is probably the only way without the use of wild hooks.....