Thread: Recast / Detour
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Re: Recast / Detour
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The Storm
Council Member / E[POD]bot developer
 
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Location: Bulgaria
Default Re: Recast / Detour - 22-09-2015

Even if you make the best tests about reachability there will be always places that will need manual placement. Even the official CSbot have navmesh editor to place additional connections by the user when needed. There is even packs with .nav files around the net.

So don't be very disappointed if you cannot create the best pre-play automatic creation.

Note: You can do like the JKBotti does. Create connections dynamically based on the regular players that are currently playing the map. In this way when they go to hard to reach places you will save their movement points and after that the bots will be able to use them.
  
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