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Re: The patched Third Release comments thread
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Maleficus
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Default Re: The patched Third Release comments thread - 08-03-2005

Quote:
Originally Posted by MarD
Err... is there a cooperative mode?
Not in the PC version.
Thats just a standard readme file.

Gate: Hmm, too bad about the skins: I got them from SP wolf (BJ from SP game, and paratrooper skins), and from ET (the uniforms). :-/

I should probably make them be a seperate pk3 file, so if you don't want them, you can easily remove them.

btw: you have a bot in there now, just type "addbot gate" at the console.

The differences are subtle, but they're there - I notice the bots giving a much better game now.

The complete list:

1. Black letters are allowed in name now.

2. Path file for Beach was revamped and improved. Bots should have fewer problems now, and play even better/smarter.

3. Quite a few weapon usage fixes for the bots.

4. Bots understand Friendly Fire now, and understand what they can and can't do when its on or off (no more medics trying to TK Revive if FF off, or teammates scattering if you throw a nade/airstrike if FF off).

5. Bots will switch weapons based on the map changes, then switch back (i.e. bots will be snipers before the wall blows, but after it blows, will switch to a diff weapon - then go back to sniper when map restarts).

6. map_restart bug fixed.

7. memory leak fixed.

8. The mod SHOULD show just the Fritz supported maps now. I've tested this, and it works on every test I've done.
HOWEVER - I have noticed where sometimes playing around in the cfg or mod directory can make it not work, I don't know exactly yet what causes it - but I don't believe its a problem with Fritz, but witht the game itself. Unfortunately it requires you to reinstall the whole mod to fix it. :-/ I am going to find out why this is exactly, and what can be done about it.

9. The bots understand when a teammate is doing an action that they want to do, even if its human. EX: in the war room - a bot may want to camp on the file cabinets in the corner but your already up there, the bots will now see you camping there already, actually understand what your doing there, and understand theres not enough room for both of you up there, and go camp somewhere else. This solves the VERY annoying problem where 2 bots (or a bot and a human), would "fight" for an action in a particular spot (especially camp actions).

10. The bots now understand if your not in their field of view when they are using an MG42, and will stop using it to attack you normally. This was an annoying bug in Wolfbot, and in the initial third release of Fritz: the bots hanging onto the MG42, even when you'd go behind them and attack them.

11. A few other things I can't recall ATM.


Dum Spiro Spero



Last edited by Maleficus; 10-03-2005 at 08:44.. Reason: Added a feature I forgot to write about earlier...
  
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