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Re: Unreal engine driver communication
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Lazy
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Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: Unreal engine driver communication - 14-04-2004

Well, I'm sure plenty of methods can be thought up.
The only problem is that posting them one at a time like this is very very slow.
An IRC meeting would be much faster and probably produce more ideas.

We may not have to use the injection method either, we have the problem solved with the structure keys.
We simply search through unreal's memory for a pre-defined key number.
When that is found we have the address of the structure in unreal and it can be casted into a similar C one and acted upon.

[Edit]
^^ Thanks, though I cannot make anymore.
After that one I forgot how to animate them properly.
  
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