Thread: Recast / Detour
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Re: Recast / Detour
Status: Offline
Posts: 92
Join Date: Apr 2012
Default Re: Recast / Detour - 01-07-2015


The bot is successfully running around the map. At the moment he just picks random points to visit, and there seems to be an issue with bots sometimes choosing inaccessible areas and just humping the walls (this is probably a consequence of my earlier screenshot with the disconnected islands), but otherwise, as you can see, their movement is pretty smooth.

I want to abstract out some of the movement code to make it easier to order the bot around, and have recovery systems in case the bot falls off a ledge and needs to recalculate etc.
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