Sounds great, you may have to just list the variables and what they do and what options so we know how to use them. From the sound (and look) of things it shouldn't be too hard. I especially like how your sticking to english rather than l337 Hax0rs language, lol.
I wish i did know C++, then i'd learn Uscript and make me a Bombing Run mod for the original Unreal Tournament....ah a man can dream
In any case, i'm still thinking of how the script movers could be waypointed, it's super hard to explain because you have to wonder if things are even possible. It won't be easy that's for sure and more than likely it would have to rely ALOT on your waypointing scripting system.
Who knows though, but i'll try and explain a couple ways you could have it, but keep in mind it may not be doable.