View Single Post
Re: So whatever happened to the Nuclearbox?
Old
  (#28)
Count Floyd
Member
 
Status: Offline
Posts: 21
Join Date: Nov 2007
Default Re: So whatever happened to the Nuclearbox? - 21-11-2007

About commercial AI like Crysis:
Just yesterday I witnessed a glitch in BioShock (which uses the UT 3 Engine with NavMeshes & Stuff AFAIK) where a Big Daddy wanted to repeatedly walk thru a pillar standing right in the middle of a room. And there wasn't a failure timer or something, he just went on & on. The security bots have lots of navigation issues as well but that's probably because of the 2.5D Presentation of the underlying NavMesh. Anyway, shows that Navigation is still a main issue.
  
Reply With Quote