Quote:
UnrealScript doesn't have pointers to memory addresses. Thus you can't read/write to a memory buffer with UnrealScript.
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Botman, can UnrealScript allocate memory buffers?
If so, then we could determine the address of the buffer by having Unreal populate it with a very unique pattern.
The external C++ driver can scan memory looking for the unique pattern, once found we'll have the address of the allocated memory buffer.
Some simple handshaking can be done to coordinate the process and confirm the memory location (using simple file sharing methods for example).
*edit*
Since Unreal cannot work with pointers, what I mean by "memory buffer" is the allocation of a character array or something similar.