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Re: [RQ]dod's de_rat_2002 map
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Austin
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Default Re: [RQ]dod's de_rat_2002 map - 25-11-2005

Quote:
Originally Posted by Ical
can anyone tell me another way to get the “origin” & “angles” number in the map?,
1) start a LAN game
2) Go to the console and type:
status

It gives you the origin where you are standing.
So you can walk to the area in the map you want to add in your item, type status to get the origin, and then use BSPEdit to add in your entity at that origin.

I am glad you are using the tools so well. There is a LOT of things you can do to maps. We should start a Wiki topic and get all the examples together. I have been using BSPEdit to fix all the doors in the maps so they slide open instead of swing open, which is much better for bots.



You said " I can put helicopter fly hover in the map."

How do you do this? Can you post and example of the entities you add to a map to do this?

FYI:
I am already working to add support for HL2 maps into BSPEdit.
Should have it soon.

I have plans to port MapEdit_MM to MetamodSource but that will take some time. But I have started on it.

  
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