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Re: Working on a game...
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mirv
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Default Re: Working on a game... - 03-05-2006

Well I've been absent for a while, but I'm still working on my engine. I've come to some realisations about what I want with it, and thought I'd just post a few thoughts here.
I want to make something worthy of "ooooooh"s and "aaaahhhh"s.
Anyway, I haven't browsed the source code for heaps of other engines (the quake series for example) because I'm making things the way I want to, not the way other people _used_ to do it. Starting from the beginning with programming is often a good thing because of new technologies, and I also learn more this way. Once I have a foundation laid out, then I can look into other people's work for inspiration (rather than for emulation).
All that laid aside, I'm going to spend at least 1.5hours a day programming (I'm flexible here of course - it may not be appropriate some days), and in a month I'll put whatever I have up on the net (I say a month to give myself a time frame - pressure is a good motivator).
Right now I have a basic editor, and I'm working on basics of the engine itself. Momentarily distracted because I thought of a faster method to drawn terrain, I'm working on generic and terrain-specialised line intersection tests (useful for determining if something is at ground level or not). After that I'm going to work on environment modification (water at first), simple shapes (crates, that kind of thing), and solidifying the internal tree structures to best manage it all.


mirv the Silly Fish.
  
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