Thread: Waypointing
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Re: Waypointing
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Ghoul
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Status: Offline
Posts: 56
Join Date: Jul 2004
Location: Michigan
Default Re: Waypointing - 30-11-2004

No no, the si.dll crash was an actual crash. An access violation, according to MSVC++. So, si.dll had the problem, but it was most likely caused by something Grave Bot did. I was adding and kicking bots at the time, messing with settings, so I may have fugled something.

The infinite loop issue is something else entirely, and seems to happen randomly during game play. I still have no idea what is causing it, but once I have more free time, I'll try to figure it out (exam week at school :-/).
  
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