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Re: breakout_et_b2 navigation
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enigma1
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Posts: 58
Join Date: Dec 2007
Default Re: breakout_et_b2 navigation - 28-04-2008

Hi Tom, one other thing if you recall I used a teleport on this map to get around the bots getting stuck in the tunnel entrance. When I placed waypoints for the darji2 I noticed the node radius alters the bot's movement. If you have a node radius of 5 say the bot will crouch. Is there some info about it? I mean if we set it to 1, will a bot prone? Or using a combination of nodes?

In any case I will leave the teleport there for the time being but if I figure some other way to change it I will.

Thanks
CK-Chaos
  
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