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Re: United Bot for HL2?
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botman
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Join Date: Jan 2004
Location: Plano, TX
Default Re: United Bot for HL2? - 19-05-2004

"Bots are so easy to implement in unreal, most mods support them anyways."

Using the existing Unreal Script bot code is easy. Replacing that limited Unreal Script bot code with something more complex (like something that doesn't need PathNode actors) is MUCH more complex since you don't have access to the engine or level data.

"Botman, any idea of the bots will still be set up as they are now, or will they need wrapped up and compiled with the mods?"

My understanding is that HL2 will include some interface similar to metamod (since Alfred, who created AdminMOD now works at Valve). Bots will, more than likely, be written as plugin modules and you can run multiple bots at once by just running different bot plugins at the same time. Valve hasn't officially announced any of this, so this is purely a guess on my part right now.

botman
  
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