There are six new or modified entities in Blue-Shift:
http://collective.valve-erc.com/inde...lue&expand=all
monster_generic was modified so the head would follow the player with a flag.
as for the Doc:
monster_rosenberg
description
The monster_rosenberg entity is a custom entity for the Dr. Rosenberg character in Half-Life: Blue Shift.
usage
The entity is based on the monster_scientist code with the following modifications:
- More health than a normal monster_scientist
- If the player accidentally or intentionally shoots the monster_rosenberg it does not get angry/scared and refuse to follow the player.
- Uses custom dialogue set up in the sentences.txt
- Uses a custom unique head for its model (default body 3). This head replaces the "Slick" scientist character head.
The monster_rosenberg entity uses all the
common monster properties and spawn flags with special note to the properties below.
- Body (body) - The default body uses the unique Dr. Rosenberg head which replaces the "Slick" scientist character head (3). Note that other bodies/heads can be implemented in the same manner in which the monster_scientist entity does.
These would not be difficult to implement, now would they?