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Re: Two problem of a WolfMP map's :)
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TomTom
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Default Re: Two problem of a WolfMP map's :) - 19-01-2010

Yes waypointers may sometimes tweak respawn times to balance the teams. Our preferred goal is that a good waypoint of equal teams of bots by themselves will have neither team winning more than 2/3rds of the time. There are different ways to team-balance a map but when all else fails changing respawn times is an option.
When I test a map for balance I use equal numbers of bots and let ET run unattended for 10-50 cycles and check the counts of special cvars I have added to the map script. A very good waypoint will be 50:50 and an acceptable waypoint 1:2 or 2:1. Some maps aren't team balanced for even human players, they are difficult to team balance for bots. In problem maps I might give one team an extra bot, or change respawn times. Changing recharge times is another option that is rarely used since its effects are small with bots.
  
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