Re: BotAim 2 announced. Best aiming ever. -
15-12-2005
If you plan to run pfnRunPlayerMove every 10 ms you have to pass exactly 10 ms as a fixed value of the msec parameter. This is not exactly a good idea, because if a sudden lag peak makes the last frame over which the movement extends extend some time beyond that date, it messes the collision code and the bounding box calculations.
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