View Single Post
Re: Compiling dlls with MingWing
Old
  (#18)
Beasty
Member
 
Status: Offline
Posts: 49
Join Date: Feb 2005
Default Re: Compiling dlls with MingWing - 15-03-2005

I updated my Dev C++ and now I get this error when compiling the client.dll:

E:\Dev-Cpp\projects\Makefile.win [Build Error] No rule to make target `"../../mod-code/Single-Player', needed by `client.dll'. Stop.

How do I fix this. This is the contents of the Makefile.win:

# Project: client
# Makefile created by Dev-C++ 4.9.9.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES =
OBJ = "../../mod-code/Single-Player\ Source/cl_dll/ammo.o" "../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.o" "../../mod-code/Single-Player\ Source/cl_dll/ammohistory.o" "../../mod-code/Single-Player\ Source/cl_dll/battery.o" "../../mod-code/Single-Player\ Source/cl_dll/cdll_int.o" "../../mod-code/Single-Player\ Source/cl_dll/com_weapons.o" "../../mod-code/Single-Player\ Source/cl_dll/death.o" "../../mod-code/Single-Player\ Source/cl_dll/demo.o" "../../mod-code/Single-Player\ Source/cl_dll/entity.o" "../../mod-code/Single-Player\ Source/cl_dll/ev_common.o" "../../mod-code/Single-Player\ Source/cl_dll/ev_hldm.o" "../../mod-code/Single-Player\ Source/cl_dll/events.o" "../../mod-code/Single-Player\ Source/cl_dll/flashlight.o" "../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer.o" "../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer_Sample.o" "../../mod-code/Single-Player\ Source/cl_dll/geiger.o" "../../mod-code/Single-Player\ Source/cl_dll/health.o" "../../mod-code/Single-Player\ Source/cl_dll/hud.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_msg.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_redraw.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_servers.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_spectator.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_update.o" "../../mod-code/Single-Player\ Source/cl_dll/in_camera.o" "../../mod-code/Single-Player\ Source/cl_dll/input.o" "../../mod-code/Single-Player\ Source/cl_dll/inputw32.o" "../../mod-code/Single-Player\ Source/cl_dll/menu.o" "../../mod-code/Single-Player\ Source/cl_dll/message.o" "../../mod-code/Single-Player\ Source/cl_dll/overview.o" "../../mod-code/Single-Player\ Source/cl_dll/parsemsg.o" "../../mod-code/Single-Player\ Source/cl_dll/saytext.o" "../../mod-code/Single-Player\ Source/cl_dll/scoreboard.o" "../../mod-code/Single-Player\ Source/cl_dll/soundsystem.o" "../../mod-code/Single-Player\ Source/cl_dll/status_icons.o" "../../mod-code/Single-Player\ Source/cl_dll/statusbar.o" "../../mod-code/Single-Player\ Source/cl_dll/studio_util.o" "../../mod-code/Single-Player\ Source/cl_dll/StudioModelRenderer.o" "../../mod-code/Single-Player\ Source/cl_dll/text_message.o" "../../mod-code/Single-Player\ Source/cl_dll/train.o" "../../mod-code/Single-Player\ Source/cl_dll/tri.o" "../../mod-code/Single-Player\ Source/cl_dll/util.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ClassMenu.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ConsolePanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ControlConfigPanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_CustomObjects.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_int.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_MOTDWindow.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_SchemeManager.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ScorePanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ServerBrowser.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_SpectatorPanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_TeamFortressViewport.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_teammenu.o" "../../mod-code/Single-Player\ Source/cl_dll/view.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_weapons.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_baseentity.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_events.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_objects.o" $(RES)
LINKOBJ = "../../mod-code/Single-Player Source/cl_dll/ammo.o" "../../mod-code/Single-Player Source/cl_dll/ammo_secondary.o" "../../mod-code/Single-Player Source/cl_dll/ammohistory.o" "../../mod-code/Single-Player Source/cl_dll/battery.o" "../../mod-code/Single-Player Source/cl_dll/cdll_int.o" "../../mod-code/Single-Player Source/cl_dll/com_weapons.o" "../../mod-code/Single-Player Source/cl_dll/death.o" "../../mod-code/Single-Player Source/cl_dll/demo.o" "../../mod-code/Single-Player Source/cl_dll/entity.o" "../../mod-code/Single-Player Source/cl_dll/ev_common.o" "../../mod-code/Single-Player Source/cl_dll/ev_hldm.o" "../../mod-code/Single-Player Source/cl_dll/events.o" "../../mod-code/Single-Player Source/cl_dll/flashlight.o" "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer.o" "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer_Sample.o" "../../mod-code/Single-Player Source/cl_dll/geiger.o" "../../mod-code/Single-Player Source/cl_dll/health.o" "../../mod-code/Single-Player Source/cl_dll/hud.o" "../../mod-code/Single-Player Source/cl_dll/hud_msg.o" "../../mod-code/Single-Player Source/cl_dll/hud_redraw.o" "../../mod-code/Single-Player Source/cl_dll/hud_servers.o" "../../mod-code/Single-Player Source/cl_dll/hud_spectator.o" "../../mod-code/Single-Player Source/cl_dll/hud_update.o" "../../mod-code/Single-Player Source/cl_dll/in_camera.o" "../../mod-code/Single-Player Source/cl_dll/input.o" "../../mod-code/Single-Player Source/cl_dll/inputw32.o" "../../mod-code/Single-Player Source/cl_dll/menu.o" "../../mod-code/Single-Player Source/cl_dll/message.o" "../../mod-code/Single-Player Source/cl_dll/overview.o" "../../mod-code/Single-Player Source/cl_dll/parsemsg.o" "../../mod-code/Single-Player Source/cl_dll/saytext.o" "../../mod-code/Single-Player Source/cl_dll/scoreboard.o" "../../mod-code/Single-Player Source/cl_dll/soundsystem.o" "../../mod-code/Single-Player Source/cl_dll/status_icons.o" "../../mod-code/Single-Player Source/cl_dll/statusbar.o" "../../mod-code/Single-Player Source/cl_dll/studio_util.o" "../../mod-code/Single-Player Source/cl_dll/StudioModelRenderer.o" "../../mod-code/Single-Player Source/cl_dll/text_message.o" "../../mod-code/Single-Player Source/cl_dll/train.o" "../../mod-code/Single-Player Source/cl_dll/tri.o" "../../mod-code/Single-Player Source/cl_dll/util.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ClassMenu.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ConsolePanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ControlConfigPanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_CustomObjects.o" "../../mod-code/Single-Player Source/cl_dll/vgui_int.o" "../../mod-code/Single-Player Source/cl_dll/vgui_MOTDWindow.o" "../../mod-code/Single-Player Source/cl_dll/vgui_SchemeManager.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ScorePanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ServerBrowser.o" "../../mod-code/Single-Player Source/cl_dll/vgui_SpectatorPanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_TeamFortressViewport.o" "../../mod-code/Single-Player Source/cl_dll/vgui_teammenu.o" "../../mod-code/Single-Player Source/cl_dll/view.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_weapons.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_baseentity.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_events.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_objects.o" $(RES)
LIBS = -L"E:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias
INCS = -I"E:/Dev-Cpp/include"
CXXINCS = -I"E:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include" -I"E:/Dev-Cpp/include/c++/3.4.2/backward" -I"E:/Dev-Cpp/include/c++/3.4.2/mingw32" -I"E:/Dev-Cpp/include/c++/3.4.2" -I"E:/Dev-Cpp/include"
BIN = client.dll
CXXFLAGS = $(CXXINCS) -DBUILDING_DLL=1
CFLAGS = $(INCS) -DBUILDING_DLL=1
RM = rm -f
.PHONY: all all-before all-after clean clean-custom
all: all-before client.dll all-after

clean: clean-custom
${RM} $(OBJ) $(BIN)
DLLWRAP=dllwrap.exe
DEFFILE=libclient.def
STATICLIB=libclient.a
$(BIN): $(LINKOBJ)
$(DLLWRAP) --output-def $(DEFFILE) --driver-name c++ --implib $(STATICLIB) $(LINKOBJ) $(LIBS) -o $(BIN)
"../../mod-code/Single-Player\ Source/cl_dll/ammo.o": ../../mod-code/Single-Player\ Source/cl_dll/ammo.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ammo.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ammo.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.o": ../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ammo_secondary.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ammo_secondary.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ammohistory.o": ../../mod-code/Single-Player\ Source/cl_dll/ammohistory.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ammohistory.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ammohistory.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/battery.o": ../../mod-code/Single-Player\ Source/cl_dll/battery.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/battery.cpp" -o "../../mod-code/Single-Player Source/cl_dll/battery.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/cdll_int.o": ../../mod-code/Single-Player\ Source/cl_dll/cdll_int.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/cdll_int.cpp" -o "../../mod-code/Single-Player Source/cl_dll/cdll_int.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/com_weapons.o": ../../mod-code/Single-Player\ Source/cl_dll/com_weapons.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/com_weapons.cpp" -o "../../mod-code/Single-Player Source/cl_dll/com_weapons.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/death.o": ../../mod-code/Single-Player\ Source/cl_dll/death.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/death.cpp" -o "../../mod-code/Single-Player Source/cl_dll/death.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/demo.o": ../../mod-code/Single-Player\ Source/cl_dll/demo.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/demo.cpp" -o "../../mod-code/Single-Player Source/cl_dll/demo.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/entity.o": ../../mod-code/Single-Player\ Source/cl_dll/entity.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/entity.cpp" -o "../../mod-code/Single-Player Source/cl_dll/entity.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ev_common.o": ../../mod-code/Single-Player\ Source/cl_dll/ev_common.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ev_common.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ev_common.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ev_hldm.o": ../../mod-code/Single-Player\ Source/cl_dll/ev_hldm.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ev_hldm.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ev_hldm.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/events.o": ../../mod-code/Single-Player\ Source/cl_dll/events.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/events.cpp" -o "../../mod-code/Single-Player Source/cl_dll/events.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/flashlight.o": ../../mod-code/Single-Player\ Source/cl_dll/flashlight.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/flashlight.cpp" -o "../../mod-code/Single-Player Source/cl_dll/flashlight.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer.o": ../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer.cpp" -o "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer_Sample.o": ../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer_Sample.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer_Sample.cpp" -o "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer_Sample.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/geiger.o": ../../mod-code/Single-Player\ Source/cl_dll/geiger.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/geiger.cpp" -o "../../mod-code/Single-Player Source/cl_dll/geiger.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/health.o": ../../mod-code/Single-Player\ Source/cl_dll/health.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/health.cpp" -o "../../mod-code/Single-Player Source/cl_dll/health.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud.o": ../../mod-code/Single-Player\ Source/cl_dll/hud.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_msg.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_msg.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_msg.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_msg.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_redraw.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_redraw.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_redraw.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_redraw.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_servers.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_servers.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_servers.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_servers.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_spectator.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_spectator.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_spectator.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_spectator.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_update.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_update.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_update.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_update.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/in_camera.o": ../../mod-code/Single-Player\ Source/cl_dll/in_camera.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/in_camera.cpp" -o "../../mod-code/Single-Player Source/cl_dll/in_camera.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/input.o": ../../mod-code/Single-Player\ Source/cl_dll/input.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/input.cpp" -o "../../mod-code/Single-Player Source/cl_dll/input.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/inputw32.o": ../../mod-code/Single-Player\ Source/cl_dll/inputw32.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/inputw32.cpp" -o "../../mod-code/Single-Player Source/cl_dll/inputw32.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/menu.o": ../../mod-code/Single-Player\ Source/cl_dll/menu.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/menu.cpp" -o "../../mod-code/Single-Player Source/cl_dll/menu.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/message.o": ../../mod-code/Single-Player\ Source/cl_dll/message.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/message.cpp" -o "../../mod-code/Single-Player Source/cl_dll/message.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/overview.o": ../../mod-code/Single-Player\ Source/cl_dll/overview.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/overview.cpp" -o "../../mod-code/Single-Player Source/cl_dll/overview.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/parsemsg.o": ../../mod-code/Single-Player\ Source/cl_dll/parsemsg.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/parsemsg.cpp" -o "../../mod-code/Single-Player Source/cl_dll/parsemsg.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/saytext.o": ../../mod-code/Single-Player\ Source/cl_dll/saytext.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/saytext.cpp" -o "../../mod-code/Single-Player Source/cl_dll/saytext.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/scoreboard.o": ../../mod-code/Single-Player\ Source/cl_dll/scoreboard.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/scoreboard.cpp" -o "../../mod-code/Single-Player Source/cl_dll/scoreboard.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/soundsystem.o": ../../mod-code/Single-Player\ Source/cl_dll/soundsystem.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/soundsystem.cpp" -o "../../mod-code/Single-Player Source/cl_dll/soundsystem.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/status_icons.o": ../../mod-code/Single-Player\ Source/cl_dll/status_icons.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/status_icons.cpp" -o "../../mod-code/Single-Player Source/cl_dll/status_icons.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/statusbar.o": ../../mod-code/Single-Player\ Source/cl_dll/statusbar.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/statusbar.cpp" -o "../../mod-code/Single-Player Source/cl_dll/statusbar.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/studio_util.o": ../../mod-code/Single-Player\ Source/cl_dll/studio_util.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/studio_util.cpp" -o "../../mod-code/Single-Player Source/cl_dll/studio_util.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/StudioModelRenderer.o": ../../mod-code/Single-Player\ Source/cl_dll/StudioModelRenderer.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/StudioModelRenderer.cpp" -o "../../mod-code/Single-Player Source/cl_dll/StudioModelRenderer.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/text_message.o": ../../mod-code/Single-Player\ Source/cl_dll/text_message.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/text_message.cpp" -o "../../mod-code/Single-Player Source/cl_dll/text_message.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/train.o": ../../mod-code/Single-Player\ Source/cl_dll/train.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/train.cpp" -o "../../mod-code/Single-Player Source/cl_dll/train.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/tri.o": ../../mod-code/Single-Player\ Source/cl_dll/tri.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/tri.cpp" -o "../../mod-code/Single-Player Source/cl_dll/tri.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/util.o": ../../mod-code/Single-Player\ Source/cl_dll/util.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/util.cpp" -o "../../mod-code/Single-Player Source/cl_dll/util.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ClassMenu.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ClassMenu.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ClassMenu.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ClassMenu.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ConsolePanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ConsolePanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ConsolePanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ConsolePanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ControlConfigPanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ControlConfigPanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ControlConfigPanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ControlConfigPanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_CustomObjects.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_CustomObjects.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_CustomObjects.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_CustomObjects.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_int.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_int.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_int.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_int.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_MOTDWindow.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_MOTDWindow.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_MOTDWindow.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_MOTDWindow.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_SchemeManager.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_SchemeManager.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_SchemeManager.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_SchemeManager.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ScorePanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ScorePanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ScorePanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ScorePanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ServerBrowser.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ServerBrowser.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ServerBrowser.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ServerBrowser.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_SpectatorPanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_SpectatorPanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_SpectatorPanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_SpectatorPanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_TeamFortressViewport.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_TeamFortressViewport.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_TeamFortressViewport.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_TeamFortressViewport.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_teammenu.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_teammenu.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_teammenu.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_teammenu.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/view.o": ../../mod-code/Single-Player\ Source/cl_dll/view.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/view.cpp" -o "../../mod-code/Single-Player Source/cl_dll/view.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_weapons.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_weapons.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_weapons.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_weapons.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_baseentity.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_baseentity.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_baseentity.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_baseentity.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_events.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_events.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_events.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_events.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_objects.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_objects.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_objects.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_objects.o" $(CXXFLAGS)

How can I fix this as well? This is the contents of this makefile:

# Project: HPB_bot
# Makefile created by Dev-C++ 4.9.9.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES =
OBJ = ../../Bot-code/HPB_bot/floyd.o ../../Bot-code/HPB_bot/exports.o ../../Bot-code/HPB_bot/dlls/bot.o ../../Bot-code/HPB_bot/dlls/bot_chat.o ../../Bot-code/HPB_bot/dlls/bot_client.o ../../Bot-code/HPB_bot/dlls/bot_combat.o ../../Bot-code/HPB_bot/dlls/bot_models.o ../../Bot-code/HPB_bot/dlls/bot_navigate.o ../../Bot-code/HPB_bot/dlls/bot_start.o ../../Bot-code/HPB_bot/dlls/dll.o ../../Bot-code/HPB_bot/dlls/engine.o ../../Bot-code/HPB_bot/dlls/h_export.o ../../Bot-code/HPB_bot/dlls/linkfunc.o ../../Bot-code/HPB_bot/dlls/namefunc.o ../../Bot-code/HPB_bot/dlls/util.o ../../Bot-code/HPB_bot/dlls/waypoint.o $(RES)
LINKOBJ = ../../Bot-code/HPB_bot/floyd.o ../../Bot-code/HPB_bot/exports.o ../../Bot-code/HPB_bot/dlls/bot.o ../../Bot-code/HPB_bot/dlls/bot_chat.o ../../Bot-code/HPB_bot/dlls/bot_client.o ../../Bot-code/HPB_bot/dlls/bot_combat.o ../../Bot-code/HPB_bot/dlls/bot_models.o ../../Bot-code/HPB_bot/dlls/bot_navigate.o ../../Bot-code/HPB_bot/dlls/bot_start.o ../../Bot-code/HPB_bot/dlls/dll.o ../../Bot-code/HPB_bot/dlls/engine.o ../../Bot-code/HPB_bot/dlls/h_export.o ../../Bot-code/HPB_bot/dlls/linkfunc.o ../../Bot-code/HPB_bot/dlls/namefunc.o ../../Bot-code/HPB_bot/dlls/util.o ../../Bot-code/HPB_bot/dlls/waypoint.o $(RES)
LIBS = -L"E:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias
INCS = -I"E:/Dev-Cpp/include"
CXXINCS = -I"E:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include" -I"E:/Dev-Cpp/include/c++/3.4.2/backward" -I"E:/Dev-Cpp/include/c++/3.4.2/mingw32" -I"E:/Dev-Cpp/include/c++/3.4.2" -I"E:/Dev-Cpp/include"
BIN = HPB_bot.dll
CXXFLAGS = $(CXXINCS) -DBUILDING_DLL=1
CFLAGS = $(INCS) -DBUILDING_DLL=1
RM = rm -f
.PHONY: all all-before all-after clean clean-custom
all: all-before HPB_bot.dll all-after

clean: clean-custom
${RM} $(OBJ) $(BIN)
DLLWRAP=dllwrap.exe
DEFFILE=libHPB_bot.def
STATICLIB=libHPB_bot.a
$(BIN): $(LINKOBJ)
$(DLLWRAP) --output-def $(DEFFILE) --driver-name c++ --implib $(STATICLIB) $(LINKOBJ) $(LIBS) -o $(BIN)
../../Bot-code/HPB_bot/floyd.o: ../../Bot-code/HPB_bot/floyd.c
$(CPP) -c ../../Bot-code/HPB_bot/floyd.c -o ../../Bot-code/HPB_bot/floyd.o $(CXXFLAGS)
../../Bot-code/HPB_bot/exports.o: ../../Bot-code/HPB_bot/exports.c
$(CPP) -c ../../Bot-code/HPB_bot/exports.c -o ../../Bot-code/HPB_bot/exports.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot.o: ../../Bot-code/HPB_bot/dlls/bot.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot.cpp -o ../../Bot-code/HPB_bot/dlls/bot.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_chat.o: ../../Bot-code/HPB_bot/dlls/bot_chat.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_chat.cpp -o ../../Bot-code/HPB_bot/dlls/bot_chat.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_client.o: ../../Bot-code/HPB_bot/dlls/bot_client.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_client.cpp -o ../../Bot-code/HPB_bot/dlls/bot_client.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_combat.o: ../../Bot-code/HPB_bot/dlls/bot_combat.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_combat.cpp -o ../../Bot-code/HPB_bot/dlls/bot_combat.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_models.o: ../../Bot-code/HPB_bot/dlls/bot_models.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_models.cpp -o ../../Bot-code/HPB_bot/dlls/bot_models.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_navigate.o: ../../Bot-code/HPB_bot/dlls/bot_navigate.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_navigate.cpp -o ../../Bot-code/HPB_bot/dlls/bot_navigate.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_start.o: ../../Bot-code/HPB_bot/dlls/bot_start.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_start.cpp -o ../../Bot-code/HPB_bot/dlls/bot_start.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/dll.o: ../../Bot-code/HPB_bot/dlls/dll.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/dll.cpp -o ../../Bot-code/HPB_bot/dlls/dll.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/engine.o: ../../Bot-code/HPB_bot/dlls/engine.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/engine.cpp -o ../../Bot-code/HPB_bot/dlls/engine.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/h_export.o: ../../Bot-code/HPB_bot/dlls/h_export.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/h_export.cpp -o ../../Bot-code/HPB_bot/dlls/h_export.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/linkfunc.o: ../../Bot-code/HPB_bot/dlls/linkfunc.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/linkfunc.cpp -o ../../Bot-code/HPB_bot/dlls/linkfunc.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/namefunc.o: ../../Bot-code/HPB_bot/dlls/namefunc.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/namefunc.cpp -o ../../Bot-code/HPB_bot/dlls/namefunc.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/util.o: ../../Bot-code/HPB_bot/dlls/util.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/util.cpp -o ../../Bot-code/HPB_bot/dlls/util.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/waypoint.o: ../../Bot-code/HPB_bot/dlls/waypoint.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/waypoint.cpp -o ../../Bot-code/HPB_bot/dlls/waypoint.o $(CXXFLAGS)

Last edited by Beasty; 15-03-2005 at 07:15..
  
Reply With Quote