Thread: Recast / Detour
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Re: Recast / Detour
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Neoptolemus
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Join Date: Apr 2012
Default Re: Recast / Detour - 23-06-2015

I managed to get the bot to internally generate a navmesh when the user types a command last night. De_dust takes about 2-3 seconds on my i7.

When I try exporting the generated mesh back out to an OBJ file to check it out however, the indices look a little messed up. It's probably just that I'm reading the data out of the detailed mesh incorrectly so I'll have a look at the Recast documentation and try again. Looks promising though!

EDIT: Yep, Looks like piecing it back together into a triangle mesh is a little more involved. I'll figure it out when I have time. Once I've proven that the mesh generated is viable, I can start thinking about getting the bots moving around the map

Last edited by Neoptolemus; 23-06-2015 at 14:40..
  
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