Thread: Recast / Detour
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Re: Recast / Detour
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Neoptolemus
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Default Re: Recast / Detour - 22-09-2015

The navmesh is broken up into tiles which can be removed and inserted as necessary (for level streaming for example, or dynamic obstacles), so what I'm thinking is I could probably try and do a reachability test between tiles during navmesh generation, and if two meshes can be reached then create a connection between them.

Just need to figure out a reliable reachability test...
  
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