Thread: Waypointing
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Re: Waypointing
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CoCoNUT
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Status: Offline
Posts: 120
Join Date: Jan 2004
Location: Germany/Lower Saxony/
Default Re: Waypointing - 13-12-2004

A little waypoint-update. You can disable certain techs and researches in the listenserver.cfg (cvarlist.txt). So maybe the problem can be isolated (didnīt have the time to do it myself). Maybe you should disable some researches for the bot until the problem is fixed. Nevertheless the bot is great fun overall and the missing of one or two features can be "fixed" with harder bots . I mean for me thereīs only one 12-slot server with a good ping available online and I think many people would love to try the mod with bots. All details and goodies can be added later .

Maps:
si_daybreak, si_deep, si_laser, si_mercato, si_metropolis,
si_mill, si_mtg, si_replicant, si_retrovirus, si_urban

Note: Some more complicated paths are not waypointed yet.
Only flags: team, weapon, health, armor, door, crouch, ladder, jump
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Edit: You see in my posting that I donīt have a clue about bot-programming, anyway, hope you can fix it
Attached Files
File Type: zip si-grave-coco.zip (36.0 KB, 733 views)


For maps, nav-files, waypoints and more visit: http://coconut.de.tc

Last edited by CoCoNUT; 13-12-2004 at 18:06..
  
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