Re: Waypointing -
30-11-2004
No no, the si.dll crash was an actual crash. An access violation, according to MSVC++. So, si.dll had the problem, but it was most likely caused by something Grave Bot did. I was adding and kicking bots at the time, messing with settings, so I may have fugled something.
The infinite loop issue is something else entirely, and seems to happen randomly during game play. I still have no idea what is causing it, but once I have more free time, I'll try to figure it out (exam week at school :-/).
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