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Re: [CS] Make Podbot compatible to shoot monsters
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Posts: 50
Join Date: Jun 2005
Default Re: [CS] Make Podbot compatible to shoot monsters - 11-05-2012

Originally Posted by KWo View Post
From that what I remember - the same flag hostages have...
Just because of that I had to see if they have FL_MONSTER flag, and yes they have.
But it doesn't matter, since I use a plugin which remove the objects from the map.
Can you make a cvar for this (for newer releases) or hardcode the flag with current PodBot version (compiled) and attach it here?
Isn't it possible to check if FL_MONSTER have hostage_entity and monster_scientist as classname to skip them?

Last edited by Bend3R; 11-05-2012 at 22:14..
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