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Re: I need some help with mapping..
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>BKA< T Wrecks
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Default Re: I need some help with mapping.. - 06-11-2004

Well, I compiled them, walked through them in CS and didn't encounter anything of which I thought: "Hey, this is way too big/wide/small"... that's enough of a proof for me.

Since I never made a complete map (let alone released one) because I decided to dedicate my time to other things, I can't show any stuff here... believe it if you like, or let it be. I'm just trying to suggest something for Wizzard, not claiming that I'm a good mapper or something.

Scale might be more difficult to keep with custom textures and bigger maps, but for a start I found that default texture sizes can give you a kind of feeling how many units a doorway, for example, can be high and wide to look realistic.

Sorry for thinking that and posting it here. Jeez.



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