Re: I need some help with mapping.. -
06-11-2004
Well, I compiled them, walked through them in CS and didn't encounter anything of which I thought: "Hey, this is way too big/wide/small"... that's enough of a proof for me.
Since I never made a complete map (let alone released one) because I decided to dedicate my time to other things, I can't show any stuff here... believe it if you like, or let it be. I'm just trying to suggest something for Wizzard, not claiming that I'm a good mapper or something.
Scale might be more difficult to keep with custom textures and bigger maps, but for a start I found that default texture sizes can give you a kind of feeling how many units a doorway, for example, can be high and wide to look realistic.
Sorry for thinking that and posting it here. Jeez.
Roses are #FF0000, violets are #0000FF // all my base, are belong to you.
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