Thread: DOD:S Bots
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Re: DOD:S Bots
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INsane
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Join Date: Feb 2007
Default Re: DOD:S Bots - 06-05-2007

They are built for HL2DM, what they do have in features for dod:s is the ability to spawn an AXIS bot and follow some simple waypoints.

This is better than just typing "bot" in the console and having 3 allied bots spawn on some maps, (some only spawn 1).

They don't follow the same nav file types as Counter-Strike bots more like the same as SturmBot... waypoint poles connected to pathways.

They don't have class selection and they don't fire at other bots or human players. They also struggle when making their way out of most of the dod:s map spawn areas.

Some of the "orange map" series of maps have a simple layout and you can waypoint enough to get them out and run around capping flags, but there are many maps they just can't deal with... in fact about 95% of maps made... they won't even get out of spawn

This is of course expected as the author, Cheeseh, never intended these for dod:s.

The only reason for putting a pack together for the bots was the fact that you can spawn a axis rifleman. It is good for mappers and modelers to grab a bot and check stuff.

The pack has one "orange" map and is a bit of fun... the bots just race around and you get in some fire practice.... sometimes they can even cap out.
  
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