View Single Post
Re: HL2 post game analysis [spoilers]
Old
  (#39)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: HL2 post game analysis [spoilers] - 07-01-2005

Heyyo,

Stefan, you can already do really cheaply emulated HL2 coop:

disconnect
net_start
sv_lan 0
deathmatch 1
maxplayers *number*
map *mapname*
restart


then for the other computer type:
connect *ip and port*


then there ya go.... the built in gordon model is fugly since it's just there for hitboxes I bet (lmao, all guns shoot out of his 3rd leg )

Also, bots are only so far programmed for 1 player eh? so it only shoots at whoever's hosting, so anyone else gets a walk in the park.

Careful, don't whip too much stuff at eachother, or else it can crash the server... also, for a better gordon model, go to http://www.hl2files.com and get that gf_gordon model or whatever it's called...

Or, if you want an actual good coop experience, wait in line with us all for svencoop2... there's some cool dev pics at the official site: http://www.svencoop.com


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote