Thread: Hl2 Sdk?
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Re: Hl2 Sdk?
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Count Floyd
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Default Re: Hl2 Sdk? - 26-03-2008

That probably confirms my old question:
Quote:
Speaking of hacking into it, has anybody else noticed the disappearance of the BotController in TF2
This is off the top of my head because it's been some time I've played around with it but I guess it still holds true:
When I tried spawning Bots in Orange Box the BotCtrl Interface was always NULL so it would crash once a usercmd would be performed. This would explain why your Bots are crashing at the end of the frame (when the movement etc. is applied). Try debugging, I'd bet that's the reason. I also had no problems spawning them in first place.
About the navmesh etc., I won't use it and btw. can't you just supply the desired weapon as a weaponselect in the usercmd ? That's the way it always worked in quake engines...(I know you'd have to know beforehand if the Bot even carries that weapon but that's another challenge)
  
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