Thread: Making bots
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Re: Making bots
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TomTom
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Default Re: Making bots - 17-11-2007

OK so say you created a text file in the form of
Code:
 // filename: slicker.bot
{
funname        sLiCkEr
class          4
weapon         5
team           1
}
so a bot can take your name and play as an Allied sniper with a silenced garand rifle.

And you saved the file in the \fritzbot\bots sub-directory using slicker.bot as the filename.

Then inside a FritzBot ET game you open the console and type the command;
Code:
/addbot slicker
and it says it can't find it ?

OK most likely you have sv_pure 1, so open the console again and type;
Code:
/sv_pure 0
and then disconnect and reload the map (or force it to reload with /map <mapname>)
then when the match starts (after warmup) open the console and type;
Code:
/addbot slicker
and if it says the map is full use the /g_maxbots 32 command and retry to /addbot.

In order to use the bot file on a pure server the file has to be packed in a .pk3 file stored in \fritzbot and contain the file slicker.bot (in this example) in the path \fritzbot\bots .
And feel free to use my test bots to save time in making your .bot files

Last edited by TomTom; 17-11-2007 at 06:51.. Reason: oops my bad, not addbot sniper
  
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