Unreal driver discussion summary -
06-04-2004
[Edited by a moderator: this thread has been closed as it contains a summary of the discussion that has been held about the best way to communicate with the Unreal engine, for further reference. This discussion is now followed up in the "Unreal engine driver communication" thread.]
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Crazy idea #1
Create an interface between game engine and the external C++ driver using a shared file. This may be slow, but it could work provided the game engine provides the means to write code that allows files to be read/written to.
Maker of the (mEAn) Bot.Admin Manager
"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
Last edited by Pierre-Marie Baty; 08-04-2004 at 16:22..
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