Quote:
Originally Posted by Pierre-Marie Baty
...
To fix this, add these two lines in BotFindEnemy() in the bot_combat.cpp file: (lines starting with "context" are here to show you where to commit the changes)
Code:
(context) if (!IsAlive (pMonster))
(context) continue; // discard dead or dying monsters
if (strncmp ("building_", STRING (pMonster->v.classname), 9) == 0)
continue; // TFC: skip sentry guns and dispensers
(context) vecEnd = pMonster->v.origin + pMonster->v.view_ofs;
(context)
Here's included an updated HPB_bot dll... someone gotta compile it for Linux also
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and here is an updated hpb_bot_mm_i586.so
i skip the i386 build, until someone needs it.
(b.t.w. can you allow .tar.gz and tar.bz2 files for upload too, zip kind of sucks in linux)
Cheers MeMeD