Quote:
Originally Posted by sPlOrYgOn
Try intercepting pfnGetPlayerWONId, maybe for the bomb person they use that..
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No it's definitely the AuthID cause if I remove the check that's currently in there it works for the bots but if any player joins they have no ID it's just <>
Can't figure out why the bomb one is getting false as the condition
-added
and if it was the WONId then the id wouldn't show up as BOT it'd show as 0 since Wonid is expecting a number