Thread: Hearing sounds
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Re: Hearing sounds
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TurtleRocker
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Default Re: Hearing sounds - 12-01-2004

Don't forget to randomize the location of the sound - the farther away, the more random error. Otherwise, your bots will seem to be able to see through walls if they aim right for the sound source.

Human players, even with headphones, can't pinpoint the exact position of a sound, unless it is very close and they know the map layout very well.
  
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