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Re: Something about msecval
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botmeister
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Default Re: Something about msecval - 13-01-2004

Well, I've had poor results with this code, but I don't think it is the code that's the problem.

For example, I have two dedicated servers, both ar erunning realbot WIP#6 (and previously RB:AI ver 1.0). One server has the bots running around just slightly faster than they should, the other server has the bots running WAY faster than they should (2 or 3 x faster).

When I tried adding my own prototype bot into a game, I got the same problem - a bot that moved around way too fast depending on the server.

What i ended up doing, is setting the max speed of the bot entity to sv_maxspeed and that fixed the problem. I've added this "fix" to my bot manager (to be released soon), but a real solution to the problem should be found.

I posted this problem in botmans forum but no one had anything to offer at the time.


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