I was asking myself what kind of AI technologies are behind most of the bots that get out
I think the majority are based on FSM(finite state agent) combined with waypointing ,
a very few number of known bots implement more sophisticated stuff like genetics , neural networks and the like , Actually evolutionary strategies have become almost a classic in the AI field , but I haven't seen a game BOT making use of such technologies!
maybe I make one
for cstrike or Quake , since i'm not so alien from the AI field