Quote:
Originally Posted by KWo
Did You check if v.light_level for the real player (human) is cleared (0) after the player gets killed (is dead)?
|
Checked already, and the answer is NO.
When the real client dies and he is not in "First Person" spectating mode - the value of the variable "light_level" does not changes, otherwise, he "takes" the value of player, which he sees.
By the way I'm not exactly sure but I think in general the engine and game DLL (CS) never uses the variable "light_level"....