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Re: Pogamut 2 - Integrated development environment for creating own bots for UT2004
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Kefik
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Join Date: Aug 2007
Default Re: Pogamut 2 - Integrated development environment for creating own bots for UT2004 - 21-08-2007

Hello stefanhendriks!

Thanks for reading

Basicly we're trying to create an enviroment where is easy to develop bots. If you can create logic for your bot in Java you have much more possibilities - you may try using different action selection mechanism for bots not only finite state machine. It's also more an academic platform that allows you to easily "hacks" into UT2004 and use it's wonderful 3D environment for experiments.

Anyway as you certainly has much more experience with Unreal Script - may I ask whether you have seen any bot done in it? I curious because of methods they are using for navigating the bot inside the environment. We have troubles exporting the edges between navigation points?

Kind regards,

Jakub Gemrot
  
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