Re: United Bot for HL2? -
19-05-2004
Other than the CS bot, I highly doubt they are going to make official bots for any their mods.
IMO the reason why you didn't see quake 3 bots is because in order to do them they had to be built into the mod source, and since most Q3 mods didn't give a flying shit about bot support none of them ever did it, so you pretty much had to do without.
Oh how I would love to create a bot for Quake3 Fortress, but that'd mean getting my hands on the mods source, which most mod teams will not do. Halflife is the exception, since bots can be made independant of the mod dll, though this is potentially dangerous and can lead to abuse. Hopefully this functionality is still in HL2, so bots can evolve independantly of the mods.
Botman, any idea of the bots will still be set up as they are now, or will they need wrapped up and compiled with the mods?
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