Re: Transmitter question -
13-04-2008
Hi Tom. thanks for the help. Now I am going to study that page but on the last point you mentioned I need 2 constructibles to turn something on/off?. How about the kill <construct> can this be used same way as with the tank? If I understand this should work (theoretically for the same construct) if it is built or not using the if_construct_built_ check.
I am going to try this actually on a map to see what's going on.
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