Quote:
Originally Posted by Pierre-Marie Baty
I'm the person to blame
|
I blame you again
you forgot to change functions declaration in bot.h :
Code:
typedef int (DLLEXPORT *SERVER_GETBLENDINGINTERFACE) ( ... );
Though Server_GetBlendingInterface is exported correctly, it loads Server_GetBlendingInterface from game dll and converts it to that wrong pointer. So it will probably crash.
correct is same as for linux :
Code:
typedef int (*SERVER_GETBLENDINGINTERFACE) ( ... );