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Re: POD-bot back into shape.
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V or 'Tex
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Posts: 121
Join Date: Feb 2004
Default Re: POD-bot back into shape. - 25-02-2004

Okay, POD versus Realbot:

Realbot learns off of you and attempts to do things most other bots wouldn't think of... but usually it messes up when it includes elevation changes. Other than that, its pretty creative... The problems being:
~When under attack, it continues in whatever direction it previously held, very rarely turning around.
~Superhuman turn speed combined with a knack of knocking your head off, should it actually decide to turn around. Their view range is about a 120 degree arc and puts you at a disadvantage.
~Ladderclimbing and other elevation changes arent taken into account when nodes are made. Bots will make one jump, and fail to make the second or third, etc. They approach ladders like a human would, but once on the ladder they continue sideways and can often fall off.

PODBot problems:
~Waypoint mapping makes them inflexible
~Still not 1.6 compatible (not all the way at least)
~Little too slow to react, but at long ranges they are too accurate with weak weapons... unrealistic.